Shinkori · Christos Chatzopoulos
Studio Score Brief Checklist
What producers & audio leads should include before hiring a game composer — especially MMO, live service and AA pipelines.
Project snapshot
- Working title, genre and camera perspective
- Target platforms and performance budget
- Engine + audio middleware (Wwise, FMOD, proprietary)
- Ship / milestone dates and content cadence
- Audio lead / sign-off contact
Sonic target
- 3–5 reference games or tracks (what to emulate / avoid)
- Tone words: heroic, grim, playful, premium, retro…
- Cultural / market notes (global launch, region-specific)
- Trailer vs in-game priority weighting
Scope by environment
- Hub / town loops (target loop length, fatigue tolerance)
- Overworld & ambient exploration beds
- Dungeon / instanced tension curves
- PvP & combat layers (stems, intensity tiers)
- Boss / raid phases, enrage stingers, fail states
- UI, character select, loading, live-event hooks
Deliverables
- Stem count per cue (drums, low, mid, high, FX)
- Loop points, tail lengths, loudness targets
- File naming convention + folder structure
- Revision rounds per milestone (not open-ended)
- Rights: work-for-hire, exclusive buyout, or license
Forward this checklist with your first email to Shinkori — you'll get targeted demos (combat, ambient, dungeon or boss) instead of a generic reel dump. Response within 48 hours.