Video game composer for studios

Shinkori — Video Game Composer for MMORPG, Adaptive Game Audio & Studio Scores

MMORPG, action RPG, indie & AAA — ambient, dungeon, PvP, fast-paced combat and epic boss music

Music for Worlds That Never Log Off — MMO to Indie, Ambient to Boss.

Game audio demo reel

About Shinkori

Christos Chatzopoulos — player first, composer always

Born 1996 in Komotini, based in Athens — 11+ years composing for live games. Shinkori is the composing identity of Christos Chatzopoulos, writing music for studios that need a composer who actually plays MMORPGs.

MMO & live game fluency

Hub loops that don't fatigue after hour 200. Dungeon tension that escalates without breaking immersion. PvP cues that cut through chaos. Raid bosses that earn their crescendo. Christos has composed and lived inside these systems — not just studied them.

Credits include Battle of Immortals Online, Walkera, Atlantica Online (Legacy) and multiple sunset MMORPGs.

Every environment, covered

  • Ambient & exploration — open world, discovery, traversal, safe zones
  • Dungeon & instanced — tension curves, depth escalation, trap and puzzle beds
  • PvP & combat — ranked arenas, faction wars, skirmish intensity
  • Fast-paced action — action RPG, roguelike, arcade combat clarity
  • Epic & boss — raid phases, enrage timers, multi-stage climaxes
  • Hub & social — town themes, vendor loops, character-select identity
10+ Shipped game titles
48h Studio response time
Stems Loop-ready deliverables
Wwise · FMOD Middleware integration

From studio teams

Interactive

World audio mixer

Drag the sliders to blend in-game environments — one icon takes center stage and flows seamlessly into the next as your mix shifts.

Blend game environments — adaptive soundtrack stems coming soon.

For Producers & Audio Leads

How studios start with Shinkori

Built for the way game teams actually hire — fast evaluation, clear deliverables, and a brief you can forward to audio leadership without extra back-and-forth.

01

Send a studio brief

Genre, scope, engine, middleware, reference tracks and milestone dates — one email to start.

02

Hear targeted demos

Combat, ambient, dungeon or boss mocks aligned to your GDD — not a generic reel dump.

03

Receive production assets

Stems, loops, alt mixes and loudness-safe masters — ready for implementation review.

04

Ship with middleware support

Wwise / FMOD integration notes, vertical layering and iteration through your milestone schedule.

Include in your first email

  • Game title, genre and target platform
  • Engine and audio middleware (Wwise, FMOD, proprietary)
  • Reference tracks or games with a similar sonic target
  • Scope: zones, combat, boss, UI, cinematics, live-service cadence
  • Milestone timeline and who signs off on music

What you receive

  • Adaptive loops and stem packages per environment
  • Combat layers, boss phases and enrage variants
  • Middleware-ready exports with naming your pipeline expects
  • Revision rounds tied to milestone gates — not open-ended drift
  • Composer notes for producers forwarding to audio directors

Full demo reel and cue references sent on request within 7 days.

Game Portfolio

Scores for real game worlds

MMO credits including Battle of Immortals Online, Walkera, Atlantica Online (Legacy) and sunset titles — gameplay thumbnails and score notes on each card.

Prefer static credit pages? Open the crawlable portfolio · Battle of Immortals Online · Walkera · Atlantica Online

Hire Shinkori

Need a composer who knows your game

Video game studios — send your GDD excerpt, reference tracks and milestone timeline. Shinkori delivers adaptive scores, stem packages and middleware integration for shipped titles.

MMO & live service teams

Zone music, hub loops, content-patch themes, faction identity and world-event scoring — built for hundreds of hours of play.

Indie & AA studios

Full score packages for action RPG, roguelike and adventure titles — combat, ambient, boss and menu themes with clear milestone delivery.

Contact

[email protected]

Include game genre, engine, middleware and target ship date — response within 48 hours.

Licensing & rights

Clear terms for work-for-hire, buyout and secondary licensing — quoted per brief and milestone scope.

View Game Portfolio

FAQ

Studio hiring questions

Quick answers for producers and audio leads evaluating a video game composer for MMORPG, live-service or indie pipelines.

How do studios hire Shinkori for game music?

Send a studio brief with genre, engine, middleware, reference tracks and milestone dates. Reply within 48 hours with targeted demos and a clear production plan — or book a composer call from this site.

Does Shinkori deliver Wwise and FMOD-ready stems?

Yes. Adaptive loops, stem packages, alt mixes and middleware integration notes for Wwise, FMOD and proprietary engines — naming and folder structure aligned to your pipeline.

What game genres does Shinkori specialize in?

MMORPG and live-service worlds, action RPG combat, dungeon tension, ambient exploration, PvP arenas and multi-phase boss scores — from indie to AAA milestone schedules.

Where is Shinkori based?

Christos Chatzopoulos (Shinkori) is based in Athens, Greece, and collaborates remotely with game studios worldwide.