MMORPG & live service
MMORPG composer for worlds that never log off
Shinkori scores living games — hub identity that doesn’t fatigue after hour 200, dungeon tension that escalates cleanly, PvP cues that cut through chaos, and raid bosses that earn their crescendo.
Music systems MMO teams actually need
Live-service audio is a schedule, not a single album. Content drops, faction events, seasonal hubs and encounter redesigns all need music that layers, loops and iterates without breaking immersion.
Environments covered
- Ambient & exploration — open world, discovery, traversal, safe zones
- Dungeon & instanced — tension curves, depth escalation, trap and puzzle beds
- PvP & combat — ranked arenas, faction wars, skirmish intensity
- Epic & boss — raid phases, enrage timers, multi-stage climaxes
- Hub & social — town themes, vendor loops, character-select identity
Built by a player-composer
Christos has composed and lived inside MMO systems — credits include Battle of Immortals Online, Walkera, Atlantica Online (Legacy) and sunset titles where long-session pacing was the product. That player-first lens is why Shinkori is hired for live worlds, not one-shot trailers alone.