For producers & audio leads
Hire a video game composer who ships with your team
Shinkori (Christos Chatzopoulos) writes production music for live games — not concert cues pasted over gameplay. Studios get targeted demos, stem packages and middleware notes that fit real milestone schedules.
What studios need before hiring a game composer
The fastest hires start with a clear sonic target and delivery constraints. Share genre, engine, middleware (Wwise, FMOD or proprietary), reference games, environment scope and who signs off on music. That brief turns a generic reel request into combat, ambient, dungeon or boss mocks that match your GDD.
What you receive
- Adaptive loops and stem packages per environment
- Combat layers, boss phases and enrage variants when scoped
- Loudness-safe masters and naming your pipeline expects
- Revision rounds tied to milestone gates — not open-ended drift
- Composer notes producers can forward to audio directors
Typical first-week path
- Send a studio brief or open the inquiry template on the homepage
- Receive a reply within 48 hours with targeted demos or clarifying questions
- Align scope, rights and milestone delivery before full production
Credits include Battle of Immortals Online, Walkera, Atlantica Online (Legacy) and multiple sunset MMORPG titles — plus indie and live-service work shaped for long play sessions.