Shinkori

For producers & audio leads

Hire a video game composer who ships with your team

Shinkori (Christos Chatzopoulos) writes production music for live games — not concert cues pasted over gameplay. Studios get targeted demos, stem packages and middleware notes that fit real milestone schedules.

What studios need before hiring a game composer

The fastest hires start with a clear sonic target and delivery constraints. Share genre, engine, middleware (Wwise, FMOD or proprietary), reference games, environment scope and who signs off on music. That brief turns a generic reel request into combat, ambient, dungeon or boss mocks that match your GDD.

What you receive

  • Adaptive loops and stem packages per environment
  • Combat layers, boss phases and enrage variants when scoped
  • Loudness-safe masters and naming your pipeline expects
  • Revision rounds tied to milestone gates — not open-ended drift
  • Composer notes producers can forward to audio directors

Typical first-week path

  1. Send a studio brief or open the inquiry template on the homepage
  2. Receive a reply within 48 hours with targeted demos or clarifying questions
  3. Align scope, rights and milestone delivery before full production

Credits include Battle of Immortals Online, Walkera, Atlantica Online (Legacy) and multiple sunset MMORPG titles — plus indie and live-service work shaped for long play sessions.