Shinkori

Wwise · FMOD · proprietary

Adaptive game audio built for middleware

Shinkori delivers stem-ready scores — vertical layers, loop points and naming your audio team can drop into Wwise, FMOD or a proprietary engine without re-export chaos.

From linear cues to systems that react

Adaptive audio is how games breathe: intensity tiers in combat, exploration beds that don’t fatigue, dungeon states that escalate, and boss phases that switch without a hard cut.

Deliverables studios ask for

  • Stem splits for vertical mixing
  • Loop-ready masters with clean tails and consistent loudness
  • Alt mixes and intensity variants for encounter design
  • Integration notes for Wwise / FMOD switchers and playlists
  • Folder structure and file naming aligned to your pipeline